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Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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committed by
Rémi Verschelde
parent
987832be46
commit
0b3496fb4f
145
thirdparty/sdl/libm/e_fmod.c
vendored
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145
thirdparty/sdl/libm/e_fmod.c
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#include "SDL_internal.h"
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/*
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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/*
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* __ieee754_fmod(x,y)
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* Return x mod y in exact arithmetic
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* Method: shift and subtract
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*/
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#include "math_libm.h"
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#include "math_private.h"
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static const double one = 1.0, Zero[] = {0.0, -0.0,};
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double attribute_hidden __ieee754_fmod(double x, double y)
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{
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int32_t n,hx,hy,hz,ix,iy,sx,i;
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u_int32_t lx,ly,lz;
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EXTRACT_WORDS(hx,lx,x);
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EXTRACT_WORDS(hy,ly,y);
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sx = hx&0x80000000; /* sign of x */
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hx ^=sx; /* |x| */
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hy &= 0x7fffffff; /* |y| */
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/* purge off exception values */
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if((hy|ly)==0||(hx>=0x7ff00000)|| /* y=0,or x not finite */
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((hy|((ly|-(int32_t)ly)>>31))>0x7ff00000)) /* or y is NaN */
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return (x*y)/(x*y);
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if(hx<=hy) {
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if((hx<hy)||(lx<ly)) return x; /* |x|<|y| return x */
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if(lx==ly)
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return Zero[(u_int32_t)sx>>31]; /* |x|=|y| return x*0*/
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}
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/* determine ix = ilogb(x) */
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if(hx<0x00100000) { /* subnormal x */
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if(hx==0) {
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for (ix = -1043, i=lx; i>0; i<<=1) ix -=1;
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} else {
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for (ix = -1022,i=(hx<<11); i>0; i<<=1) ix -=1;
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}
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} else ix = (hx>>20)-1023;
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/* determine iy = ilogb(y) */
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if(hy<0x00100000) { /* subnormal y */
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if(hy==0) {
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for (iy = -1043, i=ly; i>0; i<<=1) iy -=1;
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} else {
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for (iy = -1022,i=(hy<<11); i>0; i<<=1) iy -=1;
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}
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} else iy = (hy>>20)-1023;
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/* set up {hx,lx}, {hy,ly} and align y to x */
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if(ix >= -1022)
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hx = 0x00100000|(0x000fffff&hx);
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else { /* subnormal x, shift x to normal */
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n = -1022-ix;
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if(n<=31) {
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hx = (hx<<n)|(lx>>(32-n));
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lx <<= n;
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} else {
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hx = lx<<(n-32);
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lx = 0;
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}
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}
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if(iy >= -1022)
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hy = 0x00100000|(0x000fffff&hy);
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else { /* subnormal y, shift y to normal */
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n = -1022-iy;
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if(n<=31) {
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hy = (hy<<n)|(ly>>(32-n));
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ly <<= n;
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} else {
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hy = ly<<(n-32);
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ly = 0;
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}
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}
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/* fix point fmod */
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n = ix - iy;
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while(n--) {
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hz=hx-hy;lz=lx-ly; if(lx<ly) hz -= 1;
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if(hz<0){hx = hx+hx+(lx>>31); lx = lx+lx;}
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else {
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if((hz|lz)==0) /* return sign(x)*0 */
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return Zero[(u_int32_t)sx>>31];
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hx = hz+hz+(lz>>31); lx = lz+lz;
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}
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}
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hz=hx-hy;lz=lx-ly; if(lx<ly) hz -= 1;
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if(hz>=0) {hx=hz;lx=lz;}
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/* convert back to floating value and restore the sign */
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if((hx|lx)==0) /* return sign(x)*0 */
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return Zero[(u_int32_t)sx>>31];
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while(hx<0x00100000) { /* normalize x */
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hx = hx+hx+(lx>>31); lx = lx+lx;
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iy -= 1;
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}
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if(iy>= -1022) { /* normalize output */
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hx = ((hx-0x00100000)|((iy+1023)<<20));
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INSERT_WORDS(x,hx|sx,lx);
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} else { /* subnormal output */
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n = -1022 - iy;
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if(n<=20) {
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lx = (lx>>n)|((u_int32_t)hx<<(32-n));
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hx >>= n;
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} else if (n<=31) {
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lx = (hx<<(32-n))|(lx>>n); hx = sx;
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} else {
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lx = hx>>(n-32); hx = sx;
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}
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INSERT_WORDS(x,hx|sx,lx);
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x *= one; /* create necessary signal */
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}
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return x; /* exact output */
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}
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/*
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* wrapper fmod(x,y)
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*/
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#ifndef _IEEE_LIBM
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double fmod(double x, double y)
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{
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double z = __ieee754_fmod(x, y);
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if (_LIB_VERSION == _IEEE_ || isnan(y) || isnan(x))
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return z;
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if (y == 0.0)
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return __kernel_standard(x, y, 27); /* fmod(x,0) */
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return z;
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}
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#else
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strong_alias(__ieee754_fmod, fmod)
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#endif
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libm_hidden_def(fmod)
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