You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-05 17:15:09 +00:00
Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation.
This commit is contained in:
@@ -53,6 +53,9 @@
|
||||
// This is expensive.
|
||||
// #define VISUAL_SERVER_CANVAS_CHECK_BOUNDS
|
||||
|
||||
// Uncomment this define to produce debugging output for physics interpolation.
|
||||
// #define VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
||||
|
||||
#endif // DEV_ENABLED
|
||||
|
||||
#endif // VISUAL_SERVER_CONSTANTS_H
|
||||
|
||||
Reference in New Issue
Block a user