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Physics Interpolation - refactor Camera and fix get_camera_transform()

* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
This commit is contained in:
lawnjelly
2024-06-05 07:45:03 +01:00
parent b203829361
commit 0b30d77384
20 changed files with 359 additions and 274 deletions

View File

@@ -33,8 +33,11 @@
#include "collision_object.h"
#include "core/engine.h"
#include "core/math/camera_matrix.h"
#include "core/math/transform_interpolator.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual/visual_server_constants.h"
void Camera::_update_audio_listener_state() {
}
@@ -79,7 +82,16 @@ void Camera::_update_camera() {
return;
}
VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
if (!is_physics_interpolated_and_enabled()) {
VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
} else {
// Ideally we shouldn't be moving a physics interpolated camera within a frame,
// because it will break smooth interpolation, but it may occur on e.g. level load.
if (!Engine::get_singleton()->is_in_physics_frame() && camera.is_valid()) {
_physics_interpolation_ensure_transform_calculated(true);
VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
}
}
// here goes listener stuff
/*
@@ -99,7 +111,61 @@ void Camera::_update_camera() {
}
void Camera::_physics_interpolated_changed() {
VisualServer::get_singleton()->camera_set_interpolated(camera, is_physics_interpolated());
_update_process_mode();
}
void Camera::_physics_interpolation_ensure_data_flipped() {
// The curr -> previous update can either occur
// on the INTERNAL_PHYSICS_PROCESS OR
// on NOTIFICATION_TRANSFORM_CHANGED,
// if NOTIFICATION_TRANSFORM_CHANGED takes place
// earlier than INTERNAL_PHYSICS_PROCESS on a tick.
// This is to ensure that the data keeps flowing, but the new data
// doesn't overwrite before prev has been set.
// Keep the data flowing.
uint64_t tick = Engine::get_singleton()->get_physics_frames();
if (_interpolation_data.last_update_physics_tick != tick) {
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
_interpolation_data.last_update_physics_tick = tick;
physics_interpolation_flip_data();
}
}
void Camera::_physics_interpolation_ensure_transform_calculated(bool p_force) const {
DEV_CHECK_ONCE(!Engine::get_singleton()->is_in_physics_frame());
InterpolationData &id = _interpolation_data;
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
if (id.last_update_frame != frame || p_force) {
id.last_update_frame = frame;
TransformInterpolator::interpolate_transform(id.xform_prev, id.xform_curr, id.xform_interpolated, Engine::get_singleton()->get_physics_interpolation_fraction());
Transform &tr = id.camera_xform_interpolated;
tr = _get_adjusted_camera_transform(id.xform_interpolated);
}
}
void Camera::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
_desired_process_internal = p_process_internal;
_desired_physics_process_internal = p_physics_process_internal;
_update_process_mode();
}
void Camera::_update_process_mode() {
bool process = _desired_process_internal;
bool physics_process = _desired_physics_process_internal;
if (is_physics_interpolated_and_enabled()) {
if (is_current()) {
process = true;
physics_process = true;
}
}
set_process_internal(process);
set_physics_process_internal(physics_process);
}
void Camera::_notification(int p_what) {
@@ -116,15 +182,48 @@ void Camera::_notification(int p_what) {
viewport->_camera_set(this);
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_physics_interpolated_and_enabled() && camera.is_valid()) {
_physics_interpolation_ensure_transform_calculated();
#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
print_line("\t\tinterpolated Camera: " + rtos(_interpolation_data.xform_interpolated.origin.x) + "\t( prev " + rtos(_interpolation_data.xform_prev.origin.x) + ", curr " + rtos(_interpolation_data.xform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
#endif
VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (is_physics_interpolated_and_enabled()) {
_physics_interpolation_ensure_data_flipped();
_interpolation_data.xform_curr = get_global_transform();
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_physics_interpolated_and_enabled()) {
_physics_interpolation_ensure_data_flipped();
_interpolation_data.xform_curr = get_global_transform();
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
if (!Engine::get_singleton()->is_in_physics_frame()) {
PHYSICS_INTERPOLATION_NODE_WARNING(get_instance_id(), "Interpolated Camera triggered from outside physics process");
}
#endif
}
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
// Allow auto-reset when first adding to the tree, as a convenience.
if (_is_physics_interpolation_reset_requested() && is_inside_tree()) {
_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
_set_physics_interpolation_reset_requested(false);
}
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
if (is_physics_interpolated()) {
VisualServer::get_singleton()->camera_reset_physics_interpolation(camera);
if (is_inside_tree()) {
_interpolation_data.xform_curr = get_global_transform();
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
}
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -148,22 +247,33 @@ void Camera::_notification(int p_what) {
if (viewport) {
viewport->find_world()->_register_camera(this);
}
_update_process_mode();
} break;
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world()->_remove_camera(this);
}
_update_process_mode();
} break;
}
}
Transform Camera::get_camera_transform() const {
Transform tr = get_global_transform().orthonormalized();
Transform Camera::_get_adjusted_camera_transform(const Transform &p_xform) const {
Transform tr = p_xform.orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
return tr;
}
Transform Camera::get_camera_transform() const {
if (is_physics_interpolated_and_enabled() && !Engine::get_singleton()->is_in_physics_frame()) {
_physics_interpolation_ensure_transform_calculated();
return _interpolation_data.camera_xform_interpolated;
}
return _get_adjusted_camera_transform(get_global_transform());
}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
return;
@@ -365,6 +475,10 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
p = cm.xform4(p);
// Prevent divide by zero.
// TODO : Investigate, this was causing Nans.
ERR_FAIL_COND_V(p.d == 0, Point2());
p.normal /= p.d;
Point2 res;
@@ -692,25 +806,48 @@ float ClippedCamera::get_margin() const {
return margin;
}
void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (is_physics_interpolated_and_enabled() && p_mode == CLIP_PROCESS_IDLE) {
p_mode = CLIP_PROCESS_PHYSICS;
WARN_PRINT_ONCE("[Physics interpolation] Forcing ClippedCamera to PROCESS_PHYSICS mode.");
}
if (process_mode == p_mode) {
return;
}
process_mode = p_mode;
set_process_internal(process_mode == CLIP_PROCESS_IDLE);
set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
set_desired_process_modes(process_mode == CLIP_PROCESS_IDLE, process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
}
Transform ClippedCamera::get_camera_transform() const {
Transform t = Camera::get_camera_transform();
void ClippedCamera::physics_interpolation_flip_data() {
_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
}
void ClippedCamera::_physics_interpolated_changed() {
// Switch process mode to physics if we are turning on interpolation.
// Idle process mode doesn't work well with physics interpolation.
set_process_mode(get_process_mode());
Camera::_physics_interpolated_changed();
}
Transform ClippedCamera::_get_adjusted_camera_transform(const Transform &p_xform) const {
Transform t = Camera::_get_adjusted_camera_transform(p_xform);
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
void ClippedCamera::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
if (p_what == NOTIFICATION_ENTER_TREE) {
// Switch process mode to physics if we are turning on interpolation.
// Idle process mode doesn't work well with physics interpolation.
set_process_mode(get_process_mode());
}
if (((p_what == NOTIFICATION_INTERNAL_PROCESS) && process_mode == CLIP_PROCESS_IDLE) || ((p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) && process_mode == CLIP_PROCESS_PHYSICS)) {
Spatial *parent = Object::cast_to<Spatial>(get_parent());
if (!parent) {
return;
@@ -732,7 +869,7 @@ void ClippedCamera::_notification(int p_what) {
Vector3 ray_from = parent_plane.project(cam_pos);
clip_offset = 0; //reset by defau;t
_interpolation_data.clip_offset_curr = 0; // Reset by default.
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
@@ -758,15 +895,29 @@ void ClippedCamera::_notification(int p_what) {
float closest_safe = 1.0f, closest_unsafe = 1.0f;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
_interpolation_data.clip_offset_curr = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
}
// Default to use the current value
// (in the case of non-interpolated).
if (!is_physics_interpolated_and_enabled()) {
clip_offset = _interpolation_data.clip_offset_curr;
}
_update_camera();
}
if (is_physics_interpolated_and_enabled() && (p_what == NOTIFICATION_INTERNAL_PROCESS)) {
clip_offset = ((_interpolation_data.clip_offset_curr - _interpolation_data.clip_offset_prev) * Engine::get_singleton()->get_physics_interpolation_fraction()) + _interpolation_data.clip_offset_prev;
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
update_gizmo();
}
if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
}
}
void ClippedCamera::set_collision_mask(uint32_t p_mask) {
@@ -881,9 +1032,11 @@ void ClippedCamera::_bind_methods() {
}
ClippedCamera::ClippedCamera() {
margin = 0;
clip_offset = 0;
process_mode = CLIP_PROCESS_PHYSICS;
set_physics_process_internal(true);
// Force initializing to physics (prevent noop check).
process_mode = CLIP_PROCESS_IDLE;
set_process_mode(CLIP_PROCESS_PHYSICS);
collision_mask = 1;
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
points.resize(5);