1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Allow to not optimize release build

This commit is contained in:
Rafał Mikrut
2021-03-13 15:29:55 +01:00
parent 942f5f0cb2
commit 0b298d201e
9 changed files with 32 additions and 28 deletions

View File

@@ -54,16 +54,19 @@ def configure(env):
## Build type
if env["target"] == "release":
env.Append(CCFLAGS=["/O2", "/GL"])
env.Append(CCFLAGS=["/MD"])
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"])
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
if env["optimize"] != "none":
env.Append(CCFLAGS=["/O2", "/GL"])
env.Append(LINKFLAGS=["/LTCG"])
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["/O2", "/Zi"])
env.Append(CCFLAGS=["/MD"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["optimize"] != "none":
env.Append(CCFLAGS=["/O2", "/Zi"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])