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Remove cap on number of items drawn in frame in 2D gl_compatibility render
Also clean up some names to make the overall organization more clear Also remove cap on items per batch
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@@ -2875,7 +2875,7 @@ void RenderingServer::init() {
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GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
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// Number of commands that can be drawn per frame.
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384);
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
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