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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
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@@ -36,6 +36,12 @@
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#include "core/project_settings.h"
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#include "core/script_language.h"
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#define FLUSH_QUERY_CHECK \
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if (flushing_queries) { \
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ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \
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ERR_FAIL(); \
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}
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RID Physics2DServerSW::_shape_create(ShapeType p_shape) {
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Shape2DSW *shape = NULL;
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@@ -401,6 +407,8 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co
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void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) {
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FLUSH_QUERY_CHECK
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Area2DSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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@@ -539,6 +547,8 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
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void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
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FLUSH_QUERY_CHECK
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Area2DSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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@@ -617,6 +627,8 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
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void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
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FLUSH_QUERY_CHECK
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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@@ -719,6 +731,8 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
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void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
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FLUSH_QUERY_CHECK
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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@@ -1348,6 +1362,8 @@ void Physics2DServerSW::flush_queries() {
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if (!active)
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return;
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flushing_queries = true;
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uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
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for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
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@@ -1356,6 +1372,8 @@ void Physics2DServerSW::flush_queries() {
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space->call_queries();
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}
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flushing_queries = false;
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if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
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uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX];
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@@ -1434,6 +1452,7 @@ Physics2DServerSW::Physics2DServerSW() {
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active_objects = 0;
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collision_pairs = 0;
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using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
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flushing_queries = false;
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};
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Physics2DServerSW::~Physics2DServerSW(){
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