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Display a message about missing C# support on Android/iOS/Web platforms

When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.

Support for these platforms is planned for a future release.
This commit is contained in:
Hugo Locurcio
2023-06-24 00:01:53 +02:00
parent 19e7490c9a
commit 0b19ec3498
3 changed files with 27 additions and 3 deletions

View File

@@ -37,7 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/export/editor_export.h"
#include "modules/modules_enabled.gen.h" // For svg.
#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
@@ -1903,6 +1903,14 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp
String err;
bool valid = false;
#ifdef MODULE_MONO_ENABLED
err += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
r_error = err;
return false;
#endif
// Look for export templates (first official, and if defined custom templates).
bool dvalid = exists_export_template("ios.zip", &err);