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Fix the update logic for user-added custom defines.
The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
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@@ -192,7 +192,7 @@ public:
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BIND2(shader_add_custom_define, RID, const String &)
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BIND2C(shader_get_custom_defines, RID, Vector<String> *)
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BIND1(shader_clear_custom_defines, RID)
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BIND2(shader_remove_custom_define, RID, const String &)
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/* COMMON MATERIAL API */
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