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Fix the update logic for user-added custom defines.

The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
This commit is contained in:
Fredia Huya-Kouadio
2020-09-06 21:31:09 -07:00
parent 13e2e487a2
commit 0af5cded1e
13 changed files with 29 additions and 32 deletions

View File

@@ -244,7 +244,7 @@ public:
virtual void shader_add_custom_define(RID p_shader, const String &p_define) = 0;
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const = 0;
virtual void shader_clear_custom_defines(RID p_shader) = 0;
virtual void shader_remove_custom_define(RID p_shader, const String &p_define) = 0;
/* COMMON MATERIAL API */