1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Rename variable names for some singletons

This commit is contained in:
Aaron Franke
2022-04-26 22:52:53 -05:00
parent 14caf9ee73
commit 0ae00a07d6
7 changed files with 96 additions and 96 deletions

View File

@@ -120,10 +120,10 @@ static RenderingServer *rendering_server = nullptr;
static CameraServer *camera_server = nullptr;
static XRServer *xr_server = nullptr;
static TextServerManager *tsman = nullptr;
static PhysicsServer3D *physics_server = nullptr;
static PhysicsServer2D *physics_2d_server = nullptr;
static NavigationServer3D *navigation_server = nullptr;
static NavigationServer2D *navigation_2d_server = nullptr;
static PhysicsServer3D *physics_server_3d = nullptr;
static PhysicsServer2D *physics_server_2d = nullptr;
static NavigationServer3D *navigation_server_3d = nullptr;
static NavigationServer2D *navigation_server_2d = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
@@ -204,32 +204,32 @@ static String get_full_version_string() {
// to have less code in main.cpp.
void initialize_physics() {
/// 3D Physics Server
physics_server = PhysicsServer3DManager::new_server(
physics_server_3d = PhysicsServer3DManager::new_server(
ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
if (!physics_server) {
if (!physics_server_3d) {
// Physics server not found, Use the default physics
physics_server = PhysicsServer3DManager::new_default_server();
physics_server_3d = PhysicsServer3DManager::new_default_server();
}
ERR_FAIL_COND(!physics_server);
physics_server->init();
ERR_FAIL_COND(!physics_server_3d);
physics_server_3d->init();
/// 2D Physics server
physics_2d_server = PhysicsServer2DManager::new_server(
physics_server_2d = PhysicsServer2DManager::new_server(
ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
if (!physics_2d_server) {
if (!physics_server_2d) {
// Physics server not found, Use the default physics
physics_2d_server = PhysicsServer2DManager::new_default_server();
physics_server_2d = PhysicsServer2DManager::new_default_server();
}
ERR_FAIL_COND(!physics_2d_server);
physics_2d_server->init();
ERR_FAIL_COND(!physics_server_2d);
physics_server_2d->init();
}
void finalize_physics() {
physics_server->finish();
memdelete(physics_server);
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_2d_server->finish();
memdelete(physics_2d_server);
physics_server_2d->finish();
memdelete(physics_server_2d);
}
void finalize_display() {
@@ -240,18 +240,18 @@ void finalize_display() {
}
void initialize_navigation_server() {
ERR_FAIL_COND(navigation_server != nullptr);
ERR_FAIL_COND(navigation_server_3d != nullptr);
navigation_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
}
void finalize_navigation_server() {
memdelete(navigation_server);
navigation_server = nullptr;
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
memdelete(navigation_2d_server);
navigation_2d_server = nullptr;
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
//#define DEBUG_INIT