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Rename variable names for some singletons
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@@ -120,10 +120,10 @@ static RenderingServer *rendering_server = nullptr;
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static CameraServer *camera_server = nullptr;
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static XRServer *xr_server = nullptr;
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static TextServerManager *tsman = nullptr;
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static PhysicsServer3D *physics_server = nullptr;
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static PhysicsServer2D *physics_2d_server = nullptr;
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static NavigationServer3D *navigation_server = nullptr;
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static NavigationServer2D *navigation_2d_server = nullptr;
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static PhysicsServer3D *physics_server_3d = nullptr;
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static PhysicsServer2D *physics_server_2d = nullptr;
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static NavigationServer3D *navigation_server_3d = nullptr;
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static NavigationServer2D *navigation_server_2d = nullptr;
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// We error out if setup2() doesn't turn this true
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static bool _start_success = false;
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@@ -204,32 +204,32 @@ static String get_full_version_string() {
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// to have less code in main.cpp.
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void initialize_physics() {
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/// 3D Physics Server
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physics_server = PhysicsServer3DManager::new_server(
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physics_server_3d = PhysicsServer3DManager::new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
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if (!physics_server) {
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if (!physics_server_3d) {
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// Physics server not found, Use the default physics
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physics_server = PhysicsServer3DManager::new_default_server();
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physics_server_3d = PhysicsServer3DManager::new_default_server();
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}
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ERR_FAIL_COND(!physics_server);
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physics_server->init();
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ERR_FAIL_COND(!physics_server_3d);
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physics_server_3d->init();
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/// 2D Physics server
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physics_2d_server = PhysicsServer2DManager::new_server(
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physics_server_2d = PhysicsServer2DManager::new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
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if (!physics_2d_server) {
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if (!physics_server_2d) {
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// Physics server not found, Use the default physics
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physics_2d_server = PhysicsServer2DManager::new_default_server();
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physics_server_2d = PhysicsServer2DManager::new_default_server();
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}
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ERR_FAIL_COND(!physics_2d_server);
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physics_2d_server->init();
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ERR_FAIL_COND(!physics_server_2d);
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physics_server_2d->init();
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}
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void finalize_physics() {
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physics_server->finish();
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memdelete(physics_server);
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physics_server_3d->finish();
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memdelete(physics_server_3d);
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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physics_server_2d->finish();
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memdelete(physics_server_2d);
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}
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void finalize_display() {
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@@ -240,18 +240,18 @@ void finalize_display() {
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}
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server != nullptr);
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ERR_FAIL_COND(navigation_server_3d != nullptr);
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navigation_server = NavigationServer3DManager::new_default_server();
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navigation_2d_server = memnew(NavigationServer2D);
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navigation_server_3d = NavigationServer3DManager::new_default_server();
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navigation_server_2d = memnew(NavigationServer2D);
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}
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void finalize_navigation_server() {
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memdelete(navigation_server);
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navigation_server = nullptr;
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memdelete(navigation_server_3d);
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navigation_server_3d = nullptr;
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memdelete(navigation_2d_server);
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navigation_2d_server = nullptr;
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memdelete(navigation_server_2d);
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navigation_server_2d = nullptr;
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}
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//#define DEBUG_INIT
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