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-made normalmaps easier in 2D, fixes #1467
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@@ -1145,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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{ "SRC_COLOR", TYPE_VEC4},
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{ "POSITION", TYPE_VEC4},
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{ "NORMAL", TYPE_VEC3},
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{ "NORMALMAP", TYPE_VEC3},
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{ "NORMALMAP_DEPTH", TYPE_FLOAT},
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{ "UV", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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{ "TEXTURE", TYPE_TEXTURE},
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