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Fix moving and renaming files

This commit fixes several issues related to moving scenes and resources
in an open project.

* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
This commit is contained in:
Hein-Pieter van Braam-Stewart
2019-06-04 05:36:23 +02:00
parent 774a9fde84
commit 0ac7715a27
5 changed files with 75 additions and 13 deletions

View File

@@ -523,6 +523,7 @@ void EditorNode::_fs_changed() {
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
List<String> scenes; //will load later
int current_tab = scene_tabs->get_current_tab();
for (int i = 0; i < p_resources.size(); i++) {
String file_type = ResourceLoader::get_resource_type(p_resources[i]);
@@ -545,6 +546,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
for (List<String>::Element *E = scenes.front(); E; E = E->next()) {
reload_scene(E->get());
}
scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {
@@ -1214,6 +1217,17 @@ void EditorNode::save_all_scenes() {
_save_all_scenes();
}
void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && (p_scene_filenames.find(scene->get_filename()) >= 0)) {
_save_scene(scene->get_filename(), i);
}
}
}
void EditorNode::restart_editor() {
exiting = true;
@@ -2859,7 +2873,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
return plugin_addons.has(p_addon);
}
void EditorNode::_remove_edited_scene() {
void EditorNode::_remove_edited_scene(bool p_change_tab) {
int new_index = editor_data.get_edited_scene();
int old_index = new_index;
@@ -2875,18 +2889,19 @@ void EditorNode::_remove_edited_scene() {
if (editor_data.get_scene_path(old_index) != String()) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
}
_scene_tab_changed(new_index);
if (p_change_tab) _scene_tab_changed(new_index);
editor_data.remove_scene(old_index);
editor_data.get_undo_redo().clear_history(false);
_update_title();
_update_scene_tabs();
}
void EditorNode::_remove_scene(int index) {
void EditorNode::_remove_scene(int index, bool p_change_tab) {
if (editor_data.get_edited_scene() == index) {
//Scene to remove is current scene
_remove_edited_scene();
_remove_edited_scene(p_change_tab);
} else {
//Scene to remove is not active scene
editor_data.remove_scene(index);
@@ -4182,6 +4197,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
return true;
}
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {
scene_tabs->set_current_tab(p_tab);
}
void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
@@ -4809,8 +4832,7 @@ void EditorNode::reload_scene(const String &p_path) {
if (scene_idx == -1) {
if (get_edited_scene()) {
//scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
set_current_scene(current_tab);
//scene is not open, so at it might be instanced. We'll refresh the whole scene later.
editor_data.get_undo_redo().clear_history();
}
return;
@@ -4820,17 +4842,19 @@ void EditorNode::reload_scene(const String &p_path) {
editor_data.apply_changes_in_editors();
_set_scene_metadata(p_path);
}
//remove scene
_remove_scene(scene_idx);
//reload scene
//remove scene
_remove_scene(scene_idx, false);
//reload scene
load_scene(p_path, true, false, true, true);
//adjust index so tab is back a the previous position
editor_data.move_edited_scene_to_index(scene_idx);
get_undo_redo()->clear_history();
//recover the tab
scene_tabs->set_current_tab(current_tab);
_scene_tab_changed(current_tab);
}
int EditorNode::plugin_init_callback_count = 0;