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Improve editing of box collision shapes
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@@ -134,6 +134,11 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p
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return Variant();
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}
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void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
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initial_transform = p_gizmo->get_node_3d()->get_global_transform();
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initial_value = get_handle_value(p_gizmo, p_id, p_secondary);
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}
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void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
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@@ -142,7 +147,7 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
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return;
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}
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Transform3D gt = cs->get_global_transform();
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Transform3D gt = initial_transform;
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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@@ -184,22 +189,37 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
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if (Object::cast_to<BoxShape3D>(*s)) {
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Vector3 axis;
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axis[p_id] = 1.0;
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axis[p_id / 2] = 1.0;
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Ref<BoxShape3D> bs = s;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_id] * 2;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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int sign = p_id % 2 * -2 + 1;
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Vector3 initial_size = initial_value;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096 * sign, sg[0], sg[1], ra, rb);
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if (ra[p_id / 2] == 0) {
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// Point before half of the shape. Needs to be calculated in opposite direction.
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096 * -sign, sg[0], sg[1], ra, rb);
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}
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if (d < 0.001) {
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d = 0.001;
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}
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float d = ra[p_id / 2] * sign;
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Vector3 he = bs->get_size();
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he[p_id] = d;
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bs->set_size(he);
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he[p_id / 2] = d * 2;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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he[p_id / 2] = Math::snapped(he[p_id / 2], Node3DEditor::get_singleton()->get_translate_snap());
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}
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if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
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he[p_id / 2] = MAX(he[p_id / 2], 0.001);
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bs->set_size(he);
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cs->set_global_position(initial_transform.get_origin());
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} else {
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he[p_id / 2] = MAX(he[p_id / 2], -initial_size[p_id / 2] + 0.002);
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bs->set_size((initial_size + (he - initial_size) * 0.5).abs());
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Vector3 pos = initial_transform.affine_inverse().xform(initial_transform.get_origin());
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pos += (bs->get_size() - initial_size) * 0.5 * sign;
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cs->set_global_position(initial_transform.xform(pos));
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}
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}
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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@@ -273,6 +293,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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if (Object::cast_to<BoxShape3D>(*s)) {
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Ref<BoxShape3D> ss = s;
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if (p_cancel) {
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cs->set_global_position(initial_transform.get_origin());
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ss->set_size(p_restore);
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return;
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}
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@@ -280,7 +301,9 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Box Shape Size"));
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ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
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ur->add_do_method(cs, "set_position", cs->get_global_position());
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ur->add_undo_method(ss.ptr(), "set_size", p_restore);
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ur->add_undo_method(cs, "set_global_position", initial_transform.get_origin());
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ur->commit_action();
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}
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@@ -429,6 +452,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Vector3 ax;
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ax[i] = bs->get_size()[i] / 2;
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handles.push_back(ax);
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handles.push_back(-ax);
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}
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p_gizmo->add_lines(lines, material);
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