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Backport latest varying fixes to 3.x (2)
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@@ -879,6 +879,8 @@ void ShaderLanguage::clear() {
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completion_class = SubClassTag::TAG_GLOBAL;
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completion_struct = StringName();
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unknown_varying_usages.clear();
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error_line = 0;
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tk_line = 1;
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char_idx = 0;
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@@ -2447,6 +2449,20 @@ bool ShaderLanguage::is_token_operator(TokenType p_type) {
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p_type == TK_COLON);
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}
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bool ShaderLanguage::is_token_operator_assign(TokenType p_type) {
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return (p_type == TK_OP_ASSIGN ||
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p_type == TK_OP_ASSIGN_ADD ||
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p_type == TK_OP_ASSIGN_SUB ||
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p_type == TK_OP_ASSIGN_MUL ||
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p_type == TK_OP_ASSIGN_DIV ||
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p_type == TK_OP_ASSIGN_MOD ||
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p_type == TK_OP_ASSIGN_SHIFT_LEFT ||
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p_type == TK_OP_ASSIGN_SHIFT_RIGHT ||
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p_type == TK_OP_ASSIGN_BIT_AND ||
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p_type == TK_OP_ASSIGN_BIT_OR ||
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p_type == TK_OP_ASSIGN_BIT_XOR);
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}
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bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) {
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if (p_constant->datatype == p_to_type) {
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if (p_value) {
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@@ -2793,8 +2809,7 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
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p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
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}
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break;
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT:
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case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT:
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment")) {
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*r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
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@@ -2817,13 +2832,14 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
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bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
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switch (p_varying.stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN:
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*r_message = RTR("Varying must be assigned before using!");
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VaryingUsage usage;
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usage.var = &p_varying;
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usage.line = tk_line;
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unknown_varying_usages.push_back(usage);
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return false;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT;
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} else if (current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT;
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if (current_function == String("fragment") || current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT:
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@@ -2831,24 +2847,25 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
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p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
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}
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break;
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT:
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if (current_function == String("light")) {
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*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
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return false;
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}
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break;
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case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT:
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if (current_function == String("fragment")) {
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*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
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return false;
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}
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break;
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default:
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break;
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}
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return true;
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}
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bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
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for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
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ShaderNode::Varying::Stage stage = E->get().var->stage;
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if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
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*r_error_line = E->get().line;
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*r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
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return false;
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}
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}
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return true;
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}
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bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
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if (p_node->type == Node::TYPE_OPERATOR) {
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OperatorNode *op = static_cast<OperatorNode *>(p_node);
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@@ -3502,7 +3519,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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Token next_token = _get_token();
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_set_tkpos(prev_pos);
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String error;
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if (next_token.type == TK_OP_ASSIGN) {
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if (is_token_operator_assign(next_token.type)) {
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if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
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_set_error(error);
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return nullptr;
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@@ -6347,6 +6365,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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tk = _get_token();
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}
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int error_line;
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String error_message;
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if (!_check_varying_usages(&error_line, &error_message)) {
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_set_tkpos({ 0, error_line });
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_set_error(error_message);
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return ERR_PARSE_ERROR;
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}
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return OK;
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}
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