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Don't update script documentation when exporting
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@@ -3104,6 +3104,10 @@ void EditorHelp::load_script_doc_cache() {
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return;
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}
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if (EditorNode::is_cmdline_mode()) {
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return;
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}
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_wait_for_thread();
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if (!ResourceLoader::exists(get_script_doc_cache_full_path())) {
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@@ -6007,6 +6007,11 @@ bool EditorNode::immediate_confirmation_dialog(const String &p_text, const Strin
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return singleton->immediate_dialog_confirmed;
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}
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bool EditorNode::is_cmdline_mode() {
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ERR_FAIL_NULL_V(singleton, false);
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return singleton->cmdline_mode;
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}
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void EditorNode::cleanup() {
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_init_callbacks.clear();
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}
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@@ -771,6 +771,7 @@ public:
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static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"), uint32_t p_wrap_width = 0);
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static bool is_cmdline_mode();
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static void cleanup();
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EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
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@@ -2285,8 +2285,10 @@ void EditorFileSystem::_process_update_pending() {
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_update_script_classes();
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// Parse documentation second, as it requires the class names to be loaded
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// because _update_script_documentation loads the scripts completely.
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if (!EditorNode::is_cmdline_mode()) {
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_update_script_documentation();
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_update_pending_scene_groups();
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}
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}
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void EditorFileSystem::_queue_update_script_class(const String &p_path, const ScriptClassInfoUpdate &p_script_update) {
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