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Detect and report if 2D particles use the screen SDF
This ensures that the SDF is updated even if not used in a canvas_item shader
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@@ -454,7 +454,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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update_skeletons = false;
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}
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// Canvas group begins here, render until before this item
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used);
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item_count = 0;
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if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
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@@ -485,7 +485,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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mesh_storage->update_mesh_instances();
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update_skeletons = false;
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}
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, true);
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used, true);
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item_count = 0;
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if (ci->canvas_group->blur_mipmaps) {
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@@ -504,7 +504,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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}
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//render anything pending, including clearing if no items
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used);
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item_count = 0;
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texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
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@@ -530,7 +530,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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mesh_storage->update_mesh_instances();
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update_skeletons = false;
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}
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
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_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used);
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//then reset
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item_count = 0;
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}
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@@ -549,7 +549,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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state.current_buffer = (state.current_buffer + 1) % state.canvas_instance_data_buffers.size();
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}
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void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool p_to_backbuffer) {
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void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool &r_sdf_used, bool p_to_backbuffer) {
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GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
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canvas_begin(p_to_render_target, p_to_backbuffer);
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@@ -617,7 +617,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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GLES3::CanvasShaderData::BlendMode blend_mode = shader_data_cache ? shader_data_cache->blend_mode : GLES3::CanvasShaderData::BLEND_MODE_MIX;
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_record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken);
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_record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used);
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}
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if (index == 0) {
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@@ -749,7 +749,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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r_last_index += index;
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}
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void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken) {
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void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used) {
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RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter;
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if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) {
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@@ -1145,6 +1145,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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} else {
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particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), 0);
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}
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r_sdf_used |= particles_storage->particles_has_collision(particles);
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}
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state.canvas_instance_batches[state.current_batch_index].command = c;
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