1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Fix #if *_ENABLED inconsistencies, should check if defined

Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
This commit is contained in:
Rémi Verschelde
2024-01-17 10:12:44 +01:00
parent 107f2961cc
commit 0a7579b161
10 changed files with 15 additions and 15 deletions

View File

@@ -475,7 +475,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
#if DEBUG_ENABLED
#ifdef DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --generate-spirv-debug-info Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");