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Revert "GDScript: Implement get_dependencies()"

This reverts commit dc73440f89.

This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.

So reverting for now to give ourselves time to iron this out for a future
Godot release.

Fixes #91726.
This commit is contained in:
Rémi Verschelde
2024-05-13 16:59:43 +02:00
parent de196227e1
commit 0a67ee52d1
4 changed files with 7 additions and 29 deletions

View File

@@ -638,7 +638,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
virtual bool handles_type(const String &p_type) const override;
virtual String get_resource_type(const String &p_path) const override;
virtual void get_dependencies(const String &p_path, List<String> *r_dependencies, bool p_add_types = false) override;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
};
class ResourceFormatSaverGDScript : public ResourceFormatSaver {