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Revert "GDScript: Implement get_dependencies()"

This reverts commit dc73440f89.

This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.

So reverting for now to give ourselves time to iron this out for a future
Godot release.

Fixes #91726.
This commit is contained in:
Rémi Verschelde
2024-05-13 16:59:43 +02:00
parent de196227e1
commit 0a67ee52d1
4 changed files with 7 additions and 29 deletions

View File

@@ -2919,7 +2919,7 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con
return "";
}
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *r_dependencies, bool p_add_types) {
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
@@ -2933,13 +2933,8 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
return;
}
GDScriptAnalyzer analyzer(&parser);
if (OK != analyzer.analyze()) {
return;
}
for (const String &E : parser.get_dependencies()) {
r_dependencies->push_back(E);
p_dependencies->push_back(E);
}
}