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Fix problems reloading MeshLibrary
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@@ -301,6 +301,7 @@ void MeshLibraryEditorPlugin::edit(Object *p_node) {
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mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
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mesh_library_editor->show();
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} else {
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mesh_library_editor->edit(Ref<MeshLibrary>());
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mesh_library_editor->hide();
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}
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}
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