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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #67982 from Faless/mp/4.x_disconnect_close

[MP] Add MultiplayerPeer disconnect_peer, close.
This commit is contained in:
Fabio Alessandrelli
2022-11-01 20:35:04 +01:00
committed by GitHub
13 changed files with 188 additions and 201 deletions

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@@ -10,13 +10,6 @@
<tutorials>
</tutorials>
<methods>
<method name="close">
<return type="void" />
<description>
Closes this [MultiplayerPeer], resetting the state to [constant MultiplayerPeer.CONNECTION_CONNECTED].
[b]Note:[/b] To make sure remote peers receive a clean close prefer disconnecting clients via [method disconnect_peer].
</description>
</method>
<method name="create_client">
<return type="int" enum="Error" />
<param index="0" name="url" type="String" />
@@ -37,15 +30,6 @@
Starts a new multiplayer server listening on the given [param port]. You can optionally specify a [param bind_address], and provide a [param tls_key] and [param tls_certificate] to use TLS.
</description>
</method>
<method name="disconnect_peer">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="code" type="int" default="1000" />
<param index="2" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_peer" qualifiers="const">
<return type="WebSocketPeer" />
<param index="0" name="peer_id" type="int" />

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@@ -75,12 +75,10 @@ void WebSocketMultiplayerPeer::_clear() {
void WebSocketMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<CryptoKey>()), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close);
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port);
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols);
ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols);
@@ -488,9 +486,15 @@ int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {
return peers_map[p_peer_id]->get_connected_port();
}
void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) {
ERR_FAIL_COND(!peers_map.has(p_peer_id));
peers_map[p_peer_id]->close(p_code, p_reason);
peers_map[p_peer_id]->close();
if (p_force) {
peers_map.erase(p_peer_id);
if (!is_server()) {
_clear();
}
}
}
void WebSocketMultiplayerPeer::close() {

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@@ -102,6 +102,9 @@ public:
virtual int get_max_packet_size() const override;
virtual bool is_server() const override;
virtual void poll() override;
virtual void close() override;
virtual void disconnect_peer(int p_peer_id, bool p_force = false) override;
virtual ConnectionStatus get_connection_status() const override;
/* PacketPeer */
@@ -132,8 +135,6 @@ public:
IPAddress get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
void close();
void set_max_queued_packets(int p_max_queued_packets);
int get_max_queued_packets() const;