You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-26 15:46:23 +00:00
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
This commit is contained in:
@@ -787,7 +787,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
|
||||
/** CANVAS ITEM SHADER **/
|
||||
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
|
||||
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
|
||||
|
||||
Reference in New Issue
Block a user