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Added PROCESSED_UV for accessing ninepatch processed uv in the shader
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@@ -787,7 +787,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
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/** CANVAS ITEM SHADER **/
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/** CANVAS ITEM SHADER **/
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actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
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actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
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actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
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actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
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actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
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actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
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actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
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actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
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