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Prevent node rename shortcut from stealing focus from controls
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@@ -148,7 +148,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
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void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
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Control *focus_owner = get_viewport()->gui_get_focus_owner();
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if (focus_owner && focus_owner->is_text_field()) {
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return;
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}
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@@ -157,7 +158,11 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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}
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_RENAME);
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// Prevent renaming if a button is focused
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// to avoid conflict with Enter shortcut on macOS
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if (!focus_owner || !Object::cast_to<BaseButton>(focus_owner)) {
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_tool_selected(TOOL_RENAME);
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}
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#ifdef MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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