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Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim

Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
This commit is contained in:
Rémi Verschelde
2022-11-29 16:51:56 +01:00
17 changed files with 110 additions and 95 deletions

View File

@@ -5860,7 +5860,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
ERR_FAIL_V(p_values[0]);
}
void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) {
void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const float bake_fps, const bool trimming) {
Ref<GLTFAnimation> anim = state->animations[index];
String anim_name = anim->get_name();
@@ -5877,7 +5877,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_loop_mode(Animation::LOOP_LINEAR);
}
float length = 0.0;
double anim_start = trimming ? INFINITY : 0.0;
double anim_end = 0.0;
for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
const GLTFAnimation::Track &track = track_i.value;
@@ -5907,19 +5908,40 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
transform_node_path = node_path;
}
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
for (int i = 0; i < track.position_track.times.size(); i++) {
length = MAX(length, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
length = MAX(length, track.scale_track.times[i]);
}
for (int i = 0; i < track.weight_tracks.size(); i++) {
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
length = MAX(length, track.weight_tracks[i].times[j]);
if (trimming) {
for (int i = 0; i < track.rotation_track.times.size(); i++) {
anim_start = MIN(anim_start, track.rotation_track.times[i]);
anim_end = MAX(anim_end, track.rotation_track.times[i]);
}
for (int i = 0; i < track.position_track.times.size(); i++) {
anim_start = MIN(anim_start, track.position_track.times[i]);
anim_end = MAX(anim_end, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
anim_start = MIN(anim_start, track.scale_track.times[i]);
anim_end = MAX(anim_end, track.scale_track.times[i]);
}
for (int i = 0; i < track.weight_tracks.size(); i++) {
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
}
}
} else {
// If you don't use trimming and the first key time is not at 0.0, fake keys will be inserted.
for (int i = 0; i < track.rotation_track.times.size(); i++) {
anim_end = MAX(anim_end, track.rotation_track.times[i]);
}
for (int i = 0; i < track.position_track.times.size(); i++) {
anim_end = MAX(anim_end, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
anim_end = MAX(anim_end, track.scale_track.times[i]);
}
for (int i = 0; i < track.weight_tracks.size(); i++) {
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
}
}
}
@@ -5988,10 +6010,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
//first determine animation length
const double increment = 1.0 / bake_fps;
double time = 0.0;
double time = anim_start;
Vector3 base_pos;
Quaternion base_rot;
@@ -6017,26 +6037,26 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (position_idx >= 0) {
pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
animation->position_track_insert_key(position_idx, time, pos);
animation->position_track_insert_key(position_idx, time - anim_start, pos);
}
if (rotation_idx >= 0) {
rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
animation->rotation_track_insert_key(rotation_idx, time, rot);
animation->rotation_track_insert_key(rotation_idx, time - anim_start, rot);
}
if (scale_idx >= 0) {
scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
animation->scale_track_insert_key(scale_idx, time, scale);
animation->scale_track_insert_key(scale_idx, time - anim_start, scale);
}
if (last) {
break;
}
time += increment;
if (time >= length) {
if (time >= anim_end) {
last = true;
time = length;
time = anim_end;
}
}
}
@@ -6071,21 +6091,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
bool last = false;
while (true) {
real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
animation->blend_shape_track_insert_key(track_idx, time, blend);
animation->blend_shape_track_insert_key(track_idx, time - anim_start, blend);
if (last) {
break;
}
time += increment;
if (time >= length) {
if (time >= anim_end) {
last = true;
time = length;
time = anim_end;
}
}
}
}
}
animation->set_length(length);
animation->set_length(anim_end - anim_start);
Ref<AnimationLibrary> library;
if (!ap->has_animation_library("")) {
@@ -6585,7 +6605,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps) {
Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f) {
Error err;
if (f.is_null()) {
return FAILED;
@@ -6636,7 +6656,7 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
}
}
err = _parse_gltf_state(state, p_path, p_bake_fps);
err = _parse_gltf_state(state, p_path);
ERR_FAIL_COND_V(err != OK, err);
return OK;
@@ -6754,14 +6774,14 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
}
void GLTFDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps", "base_path"),
&GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30), DEFVAL(String()));
ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"),
&GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30));
ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"),
&GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30));
ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"),
&GLTFDocument::generate_scene, DEFVAL(30));
ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "base_path"),
&GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(String()));
ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags"),
&GLTFDocument::append_from_buffer, DEFVAL(0));
ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"),
&GLTFDocument::append_from_scene, DEFVAL(0));
ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming"),
&GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
&GLTFDocument::generate_buffer);
ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
@@ -6870,7 +6890,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_pa
return OK;
}
Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
Node *GLTFDocument::generate_scene(Ref<GLTFState> state, float p_bake_fps, bool p_trimming) {
ERR_FAIL_NULL_V(state, nullptr);
ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr);
Error err = OK;
@@ -6884,7 +6904,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < state->animations.size(); i++) {
_import_animation(state, ap, i, p_bake_fps);
_import_animation(state, ap, i, p_bake_fps, p_trimming);
}
}
for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) {
@@ -6910,7 +6930,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
return root;
}
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags) {
ERR_FAIL_COND_V(state.is_null(), FAILED);
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
@@ -6930,7 +6950,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32
return OK;
}
Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags) {
ERR_FAIL_COND_V(state.is_null(), FAILED);
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
Error err = FAILED;
@@ -6941,7 +6961,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
file_access.instantiate();
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
state->base_path = p_base_path.get_base_dir();
err = _parse(state, state->base_path, file_access, p_bake_fps);
err = _parse(state, state->base_path, file_access);
ERR_FAIL_COND_V(err != OK, err);
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());
@@ -6951,7 +6971,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
return OK;
}
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path) {
Error err;
/* PARSE EXTENSIONS */
@@ -7047,7 +7067,7 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
return OK;
}
Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps, String p_base_path) {
Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
if (r_state == Ref<GLTFState>()) {
r_state.instantiate();
@@ -7064,7 +7084,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
base_path = p_path.get_base_dir();
}
r_state->base_path = base_path;
err = _parse(r_state, base_path, f, p_bake_fps);
err = _parse(r_state, base_path, f);
ERR_FAIL_COND_V(err != OK, err);
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());