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Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
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@@ -5860,7 +5860,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
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ERR_FAIL_V(p_values[0]);
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}
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void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) {
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void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const float bake_fps, const bool trimming) {
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Ref<GLTFAnimation> anim = state->animations[index];
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String anim_name = anim->get_name();
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@@ -5877,7 +5877,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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animation->set_loop_mode(Animation::LOOP_LINEAR);
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}
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float length = 0.0;
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double anim_start = trimming ? INFINITY : 0.0;
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double anim_end = 0.0;
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for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
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const GLTFAnimation::Track &track = track_i.value;
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@@ -5907,19 +5908,40 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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transform_node_path = node_path;
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}
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for (int i = 0; i < track.rotation_track.times.size(); i++) {
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length = MAX(length, track.rotation_track.times[i]);
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}
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for (int i = 0; i < track.position_track.times.size(); i++) {
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length = MAX(length, track.position_track.times[i]);
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}
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for (int i = 0; i < track.scale_track.times.size(); i++) {
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length = MAX(length, track.scale_track.times[i]);
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}
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for (int i = 0; i < track.weight_tracks.size(); i++) {
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for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
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length = MAX(length, track.weight_tracks[i].times[j]);
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if (trimming) {
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for (int i = 0; i < track.rotation_track.times.size(); i++) {
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anim_start = MIN(anim_start, track.rotation_track.times[i]);
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anim_end = MAX(anim_end, track.rotation_track.times[i]);
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}
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for (int i = 0; i < track.position_track.times.size(); i++) {
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anim_start = MIN(anim_start, track.position_track.times[i]);
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anim_end = MAX(anim_end, track.position_track.times[i]);
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}
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for (int i = 0; i < track.scale_track.times.size(); i++) {
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anim_start = MIN(anim_start, track.scale_track.times[i]);
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anim_end = MAX(anim_end, track.scale_track.times[i]);
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}
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for (int i = 0; i < track.weight_tracks.size(); i++) {
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for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
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anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
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anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
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}
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}
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} else {
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// If you don't use trimming and the first key time is not at 0.0, fake keys will be inserted.
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for (int i = 0; i < track.rotation_track.times.size(); i++) {
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anim_end = MAX(anim_end, track.rotation_track.times[i]);
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}
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for (int i = 0; i < track.position_track.times.size(); i++) {
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anim_end = MAX(anim_end, track.position_track.times[i]);
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}
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for (int i = 0; i < track.scale_track.times.size(); i++) {
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anim_end = MAX(anim_end, track.scale_track.times[i]);
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}
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for (int i = 0; i < track.weight_tracks.size(); i++) {
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for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
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anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
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}
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}
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}
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@@ -5988,10 +6010,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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}
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}
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//first determine animation length
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const double increment = 1.0 / bake_fps;
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double time = 0.0;
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double time = anim_start;
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Vector3 base_pos;
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Quaternion base_rot;
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@@ -6017,26 +6037,26 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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if (position_idx >= 0) {
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pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
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animation->position_track_insert_key(position_idx, time, pos);
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animation->position_track_insert_key(position_idx, time - anim_start, pos);
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}
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if (rotation_idx >= 0) {
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rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
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animation->rotation_track_insert_key(rotation_idx, time, rot);
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animation->rotation_track_insert_key(rotation_idx, time - anim_start, rot);
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}
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if (scale_idx >= 0) {
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scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
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animation->scale_track_insert_key(scale_idx, time, scale);
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animation->scale_track_insert_key(scale_idx, time - anim_start, scale);
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}
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if (last) {
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break;
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}
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time += increment;
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if (time >= length) {
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if (time >= anim_end) {
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last = true;
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time = length;
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time = anim_end;
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}
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}
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}
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@@ -6071,21 +6091,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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bool last = false;
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while (true) {
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real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
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animation->blend_shape_track_insert_key(track_idx, time, blend);
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animation->blend_shape_track_insert_key(track_idx, time - anim_start, blend);
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if (last) {
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break;
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}
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time += increment;
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if (time >= length) {
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if (time >= anim_end) {
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last = true;
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time = length;
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time = anim_end;
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}
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}
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}
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}
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}
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animation->set_length(length);
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animation->set_length(anim_end - anim_start);
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Ref<AnimationLibrary> library;
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if (!ap->has_animation_library("")) {
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@@ -6585,7 +6605,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
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}
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}
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Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps) {
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Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f) {
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Error err;
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if (f.is_null()) {
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return FAILED;
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@@ -6636,7 +6656,7 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
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}
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}
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err = _parse_gltf_state(state, p_path, p_bake_fps);
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err = _parse_gltf_state(state, p_path);
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ERR_FAIL_COND_V(err != OK, err);
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return OK;
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@@ -6754,14 +6774,14 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
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}
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void GLTFDocument::_bind_methods() {
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ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps", "base_path"),
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&GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30), DEFVAL(String()));
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ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"),
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&GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30));
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ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"),
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&GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30));
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ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"),
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&GLTFDocument::generate_scene, DEFVAL(30));
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ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "base_path"),
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&GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(String()));
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ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags"),
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&GLTFDocument::append_from_buffer, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"),
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&GLTFDocument::append_from_scene, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming"),
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&GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
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&GLTFDocument::generate_buffer);
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ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
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@@ -6870,7 +6890,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_pa
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return OK;
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}
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Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
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Node *GLTFDocument::generate_scene(Ref<GLTFState> state, float p_bake_fps, bool p_trimming) {
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ERR_FAIL_NULL_V(state, nullptr);
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ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr);
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Error err = OK;
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@@ -6884,7 +6904,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
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root->add_child(ap, true);
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ap->set_owner(root);
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for (int i = 0; i < state->animations.size(); i++) {
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_import_animation(state, ap, i, p_bake_fps);
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_import_animation(state, ap, i, p_bake_fps, p_trimming);
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}
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}
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for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) {
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@@ -6910,7 +6930,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
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return root;
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}
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Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
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Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags) {
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ERR_FAIL_COND_V(state.is_null(), FAILED);
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state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
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state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
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@@ -6930,7 +6950,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32
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return OK;
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}
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Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
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Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags) {
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ERR_FAIL_COND_V(state.is_null(), FAILED);
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// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
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Error err = FAILED;
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@@ -6941,7 +6961,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
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file_access.instantiate();
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file_access->open_custom(p_bytes.ptr(), p_bytes.size());
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state->base_path = p_base_path.get_base_dir();
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err = _parse(state, state->base_path, file_access, p_bake_fps);
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err = _parse(state, state->base_path, file_access);
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ERR_FAIL_COND_V(err != OK, err);
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for (Ref<GLTFDocumentExtension> ext : document_extensions) {
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ERR_CONTINUE(ext.is_null());
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@@ -6951,7 +6971,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
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return OK;
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}
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Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
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Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path) {
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Error err;
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/* PARSE EXTENSIONS */
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@@ -7047,7 +7067,7 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
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return OK;
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}
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Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps, String p_base_path) {
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Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {
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// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
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if (r_state == Ref<GLTFState>()) {
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r_state.instantiate();
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@@ -7064,7 +7084,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
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base_path = p_path.get_base_dir();
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}
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r_state->base_path = base_path;
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err = _parse(r_state, base_path, f, p_bake_fps);
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err = _parse(r_state, base_path, f);
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ERR_FAIL_COND_V(err != OK, err);
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for (Ref<GLTFDocumentExtension> ext : document_extensions) {
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ERR_CONTINUE(ext.is_null());
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