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Add vararg call() method to C++ Callable
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@@ -387,9 +387,7 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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}
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void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {
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Variant ret;
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Callable::CallError ce;
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p_callable.callp(nullptr, 0, ret, ce);
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p_callable.call();
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}
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RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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