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Add vararg call() method to C++ Callable
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@@ -256,15 +256,12 @@ void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
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int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
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arg_arr.push_back(_js2variant(type, &exchange));
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}
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Variant arg = arg_arr;
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const Variant *argv[1] = { &arg };
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Callable::CallError err;
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Variant ret;
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obj->_callable.callp(argv, 1, ret, err);
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obj->_callable.call(arg_arr);
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// Set return value
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godot_js_wrapper_ex exchange;
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void *lock = nullptr;
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Variant ret;
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const Variant *v = &ret;
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int type = _variant2js((const void **)&v, 0, &exchange, &lock);
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godot_js_wrapper_object_set_cb_ret(type, &exchange);
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