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Merge pull request #72552 from m4gr3d/cleanup_custom_build_main

Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
This commit is contained in:
Rémi Verschelde
2023-02-06 22:50:22 +01:00
12 changed files with 65 additions and 65 deletions

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@@ -104,7 +104,7 @@ Error store_string_at_path(const String &p_path, const String &p_data);
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
// This method will be called ONLY when gradle build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
// Creates strings.xml files inside the gradle project for different locales.