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Fix unsupported sampler filter used for voxel GI

This commit is contained in:
Pedro J. Estébanez
2023-04-25 14:14:01 +02:00
parent 2beed0d5dc
commit 09aa1bbdb3
7 changed files with 34 additions and 1 deletions

View File

@@ -3493,6 +3493,9 @@ void GI::init(SkyRD *p_sky) {
if (RendererSceneRenderRD::get_singleton()->is_vrs_supported()) {
defines += "\n#define USE_VRS\n";
}
if (!RD::get_singleton()->sampler_is_format_supported_for_filter(RD::DATA_FORMAT_R8G8_UINT, RD::SAMPLER_FILTER_LINEAR)) {
defines += "\n#define SAMPLE_VOXEL_GI_NEAREST\n";
}
Vector<String> gi_modes;
@@ -3931,7 +3934,6 @@ void GI::process_gi(Ref<RenderSceneBuffersRD> p_render_buffers, const RID *p_nor
u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;