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Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
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@@ -162,7 +162,6 @@ SceneStringNames::SceneStringNames() {
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can_drop_data = StaticCString::create("can_drop_data");
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_im_update = StaticCString::create("_im_update"); // Sprite3D
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_queue_update = StaticCString::create("_queue_update"); // Sprite3D
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baked_light_changed = StaticCString::create("baked_light_changed");
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_baked_light_changed = StaticCString::create("_baked_light_changed");
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