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Added GPU based cluster builder

Clustering is now GPU based, uses an implementation based on the Activision algorithm.
This commit is contained in:
reduz
2021-01-17 13:25:38 -03:00
committed by Juan Linietsky
parent 7008e3c6ea
commit 099dee35f4
35 changed files with 2753 additions and 1400 deletions

View File

@@ -2389,6 +2389,9 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
}
RenderingServer::~RenderingServer() {