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Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
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@@ -2389,6 +2389,9 @@ RenderingServer::RenderingServer() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
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GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
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GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
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}
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RenderingServer::~RenderingServer() {
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