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Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
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@@ -3043,7 +3043,11 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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case VIEW_DISPLAY_DEBUG_SDFGI:
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case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
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case VIEW_DISPLAY_DEBUG_GI_BUFFER:
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case VIEW_DISPLAY_DEBUG_DISABLE_LOD: {
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case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
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case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
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case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
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case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
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case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: {
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static const int display_options[] = {
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VIEW_DISPLAY_NORMAL,
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VIEW_DISPLAY_WIREFRAME,
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@@ -3065,6 +3069,10 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
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VIEW_DISPLAY_DEBUG_SDFGI,
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VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
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VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
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VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
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VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
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VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
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VIEW_MAX
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};
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static const Viewport::DebugDraw debug_draw_modes[] = {
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@@ -3088,6 +3096,10 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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Viewport::DEBUG_DRAW_DECAL_ATLAS,
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Viewport::DEBUG_DRAW_SDFGI,
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Viewport::DEBUG_DRAW_SDFGI_PROBES,
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Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
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Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
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Viewport::DEBUG_DRAW_CLUSTER_DECALS,
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Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
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};
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int idx = 0;
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@@ -3991,6 +4003,12 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
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display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
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display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
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display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
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display_submenu->set_name("display_advanced");
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view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
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view_menu->get_popup()->add_separator();
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