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Expose light shadow color to canvas item shaders
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@@ -2417,6 +2417,7 @@ void ShaderGraphView::_create_node(int p_id) {
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colors.push_back("Color");
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colors.push_back("LightColor");
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colors.push_back("Light");
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colors.push_back("ShadowColor");
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colors.push_back("Diffuse");
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colors.push_back("Specular");
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colors.push_back("Emmision");
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@@ -2429,6 +2430,7 @@ void ShaderGraphView::_create_node(int p_id) {
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reals.push_back("ShadeParam");
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reals.push_back("SpecularExp");
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reals.push_back("LightAlpha");
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reals.push_back("ShadowAlpha");
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reals.push_back("PointSize");
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reals.push_back("Discard");
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