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Expose light shadow color to canvas item shaders
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@@ -1180,6 +1180,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
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{ "LIGHT_HEIGHT", TYPE_FLOAT},
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{ "LIGHT_COLOR", TYPE_VEC4},
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{ "LIGHT_UV", TYPE_VEC2},
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{ "LIGHT_SHADOW", TYPE_VEC4},
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{ "LIGHT", TYPE_VEC4},
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{ "SHADOW", TYPE_VEC4},
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{ "POINT_COORD", TYPE_VEC2},
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