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lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
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@@ -56,7 +56,7 @@ class TileSetEditor : public Control {
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int option;
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void _menu_cbk(int p_option);
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void _menu_confirm();
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void _menu_confirm();
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
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