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lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
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@@ -37,83 +37,103 @@ void TileSetEditor::edit(const Ref<TileSet>& p_tileset) {
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void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
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if (!p_merge)
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p_library->clear();
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p_library->clear();
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for(int i=0;i<scene->get_child_count();i++) {
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Node *child = scene->get_child(i);
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Node *child = scene->get_child(i);
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if (!child->cast_to<Sprite>()) {
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if (child->get_child_count()>0) {
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child=child->get_child(0);
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if (!child->cast_to<Sprite>()) {
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continue;
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}
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if (!child->cast_to<Sprite>()) {
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if (child->get_child_count()>0) {
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child=child->get_child(0);
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if (!child->cast_to<Sprite>()) {
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continue;
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}
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} else
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continue;
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} else
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continue;
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}
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}
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Sprite *mi = child->cast_to<Sprite>();
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Ref<Texture> texture=mi->get_texture();
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if (texture.is_null())
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Sprite *mi = child->cast_to<Sprite>();
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Ref<Texture> texture=mi->get_texture();
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Ref<CanvasItemMaterial> material=mi->get_material();
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if (texture.is_null())
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continue;
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int id = p_library->find_tile_by_name(mi->get_name());
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if (id<0) {
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int id = p_library->find_tile_by_name(mi->get_name());
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if (id<0) {
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id=p_library->get_last_unused_tile_id();
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p_library->create_tile(id);
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p_library->tile_set_name(id,mi->get_name());
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}
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id=p_library->get_last_unused_tile_id();
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p_library->create_tile(id);
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p_library->tile_set_name(id,mi->get_name());
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}
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p_library->tile_set_texture(id,texture);
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Vector2 phys_offset;
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if (mi->is_centered()) {
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Size2 s;
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if (mi->is_region()) {
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s=mi->get_region_rect().size;
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} else {
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s=texture->get_size();
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}
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phys_offset+=-s/2;
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}
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if (mi->is_region()) {
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p_library->tile_set_region(id,mi->get_region_rect());
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}
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p_library->tile_set_texture(id,texture);
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p_library->tile_set_material(id,material);
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Vector<Ref<Shape2D> >collisions;
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Vector2 phys_offset;
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for(int j=0;j<mi->get_child_count();j++) {
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Node *child2 = mi->get_child(j);
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if (!child2->cast_to<StaticBody2D>())
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continue;
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StaticBody2D *sb = child2->cast_to<StaticBody2D>();
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if (sb->get_shape_count()==0)
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continue;
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Ref<Shape2D> collision=sb->get_shape(0);
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if (collision.is_valid()) {
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collisions.push_back(collision);
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if (mi->is_centered()) {
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Size2 s;
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if (mi->is_region()) {
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s=mi->get_region_rect().size;
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} else {
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s=texture->get_size();
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}
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}
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phys_offset+=-s/2;
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}
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if (mi->is_region()) {
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p_library->tile_set_region(id,mi->get_region_rect());
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}
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if (collisions.size()) {
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Vector<Ref<Shape2D> >collisions;
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Ref<NavigationPolygon> nav_poly;
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Ref<OccluderPolygon2D> occluder;
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p_library->tile_set_shapes(id,collisions);
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p_library->tile_set_shape_offset(id,-phys_offset);
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} else {
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p_library->tile_set_shape_offset(id,Vector2());
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for(int j=0;j<mi->get_child_count();j++) {
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Node *child2 = mi->get_child(j);
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if (child2->cast_to<NavigationPolygonInstance>())
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nav_poly=child2->cast_to<NavigationPolygonInstance>()->get_navigation_polygon();
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if (child2->cast_to<LightOccluder2D>())
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occluder=child2->cast_to<LightOccluder2D>()->get_occluder_polygon();
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if (!child2->cast_to<StaticBody2D>())
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continue;
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StaticBody2D *sb = child2->cast_to<StaticBody2D>();
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if (sb->get_shape_count()==0)
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continue;
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Ref<Shape2D> collision=sb->get_shape(0);
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if (collision.is_valid()) {
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collisions.push_back(collision);
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}
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}
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if (collisions.size()) {
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p_library->tile_set_shapes(id,collisions);
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p_library->tile_set_shape_offset(id,-phys_offset);
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} else {
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p_library->tile_set_shape_offset(id,Vector2());
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}
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p_library->tile_set_texture_offset(id,mi->get_offset());
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p_library->tile_set_navigation_polygon(id,nav_poly);
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p_library->tile_set_light_occluder(id,occluder);
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p_library->tile_set_occluder_offset(id,-phys_offset);
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p_library->tile_set_navigation_polygon_offset(id,-phys_offset);
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}
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p_library->tile_set_texture_offset(id,mi->get_offset());
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}
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}
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@@ -121,23 +141,23 @@ void TileSetEditor::_menu_confirm() {
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switch(option) {
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case MENU_OPTION_REMOVE_ITEM: {
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case MENU_OPTION_REMOVE_ITEM: {
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tileset->remove_tile(to_erase);
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} break;
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case MENU_OPTION_MERGE_FROM_SCENE:
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case MENU_OPTION_CREATE_FROM_SCENE: {
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tileset->remove_tile(to_erase);
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} break;
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case MENU_OPTION_MERGE_FROM_SCENE:
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case MENU_OPTION_CREATE_FROM_SCENE: {
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EditorNode *en = editor;
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Node * scene = en->get_edited_scene();
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if (!scene)
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break;
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EditorNode *en = editor;
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Node * scene = en->get_edited_scene();
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if (!scene)
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break;
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_import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE);
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_import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE);
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} break;
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} break;
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}
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}
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@@ -165,11 +185,11 @@ void TileSetEditor::_menu_cbk(int p_option) {
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cd->set_text("Create from scene?");
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cd->popup_centered(Size2(300,60));
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} break;
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case MENU_OPTION_MERGE_FROM_SCENE: {
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case MENU_OPTION_MERGE_FROM_SCENE: {
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cd->set_text("Merge from scene?");
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cd->popup_centered(Size2(300,60));
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} break;
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cd->set_text("Merge from scene?");
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cd->popup_centered(Size2(300,60));
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} break;
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}
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}
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