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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

lot of work on 2D lighting and isometric maps

added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
This commit is contained in:
Juan Linietsky
2015-03-09 02:34:56 -03:00
parent 2c2894ceb6
commit 09489e3a78
214 changed files with 1093 additions and 309 deletions

View File

@@ -37,83 +37,103 @@ void TileSetEditor::edit(const Ref<TileSet>& p_tileset) {
void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
p_library->clear();
for(int i=0;i<scene->get_child_count();i++) {
Node *child = scene->get_child(i);
Node *child = scene->get_child(i);
if (!child->cast_to<Sprite>()) {
if (child->get_child_count()>0) {
child=child->get_child(0);
if (!child->cast_to<Sprite>()) {
continue;
}
if (!child->cast_to<Sprite>()) {
if (child->get_child_count()>0) {
child=child->get_child(0);
if (!child->cast_to<Sprite>()) {
continue;
}
} else
continue;
} else
continue;
}
}
Sprite *mi = child->cast_to<Sprite>();
Ref<Texture> texture=mi->get_texture();
if (texture.is_null())
Sprite *mi = child->cast_to<Sprite>();
Ref<Texture> texture=mi->get_texture();
Ref<CanvasItemMaterial> material=mi->get_material();
if (texture.is_null())
continue;
int id = p_library->find_tile_by_name(mi->get_name());
if (id<0) {
int id = p_library->find_tile_by_name(mi->get_name());
if (id<0) {
id=p_library->get_last_unused_tile_id();
p_library->create_tile(id);
p_library->tile_set_name(id,mi->get_name());
}
id=p_library->get_last_unused_tile_id();
p_library->create_tile(id);
p_library->tile_set_name(id,mi->get_name());
}
p_library->tile_set_texture(id,texture);
Vector2 phys_offset;
if (mi->is_centered()) {
Size2 s;
if (mi->is_region()) {
s=mi->get_region_rect().size;
} else {
s=texture->get_size();
}
phys_offset+=-s/2;
}
if (mi->is_region()) {
p_library->tile_set_region(id,mi->get_region_rect());
}
p_library->tile_set_texture(id,texture);
p_library->tile_set_material(id,material);
Vector<Ref<Shape2D> >collisions;
Vector2 phys_offset;
for(int j=0;j<mi->get_child_count();j++) {
Node *child2 = mi->get_child(j);
if (!child2->cast_to<StaticBody2D>())
continue;
StaticBody2D *sb = child2->cast_to<StaticBody2D>();
if (sb->get_shape_count()==0)
continue;
Ref<Shape2D> collision=sb->get_shape(0);
if (collision.is_valid()) {
collisions.push_back(collision);
if (mi->is_centered()) {
Size2 s;
if (mi->is_region()) {
s=mi->get_region_rect().size;
} else {
s=texture->get_size();
}
}
phys_offset+=-s/2;
}
if (mi->is_region()) {
p_library->tile_set_region(id,mi->get_region_rect());
}
if (collisions.size()) {
Vector<Ref<Shape2D> >collisions;
Ref<NavigationPolygon> nav_poly;
Ref<OccluderPolygon2D> occluder;
p_library->tile_set_shapes(id,collisions);
p_library->tile_set_shape_offset(id,-phys_offset);
} else {
p_library->tile_set_shape_offset(id,Vector2());
for(int j=0;j<mi->get_child_count();j++) {
Node *child2 = mi->get_child(j);
if (child2->cast_to<NavigationPolygonInstance>())
nav_poly=child2->cast_to<NavigationPolygonInstance>()->get_navigation_polygon();
if (child2->cast_to<LightOccluder2D>())
occluder=child2->cast_to<LightOccluder2D>()->get_occluder_polygon();
if (!child2->cast_to<StaticBody2D>())
continue;
StaticBody2D *sb = child2->cast_to<StaticBody2D>();
if (sb->get_shape_count()==0)
continue;
Ref<Shape2D> collision=sb->get_shape(0);
if (collision.is_valid()) {
collisions.push_back(collision);
}
}
if (collisions.size()) {
p_library->tile_set_shapes(id,collisions);
p_library->tile_set_shape_offset(id,-phys_offset);
} else {
p_library->tile_set_shape_offset(id,Vector2());
}
p_library->tile_set_texture_offset(id,mi->get_offset());
p_library->tile_set_navigation_polygon(id,nav_poly);
p_library->tile_set_light_occluder(id,occluder);
p_library->tile_set_occluder_offset(id,-phys_offset);
p_library->tile_set_navigation_polygon_offset(id,-phys_offset);
}
p_library->tile_set_texture_offset(id,mi->get_offset());
}
}
@@ -121,23 +141,23 @@ void TileSetEditor::_menu_confirm() {
switch(option) {
case MENU_OPTION_REMOVE_ITEM: {
case MENU_OPTION_REMOVE_ITEM: {
tileset->remove_tile(to_erase);
} break;
case MENU_OPTION_MERGE_FROM_SCENE:
case MENU_OPTION_CREATE_FROM_SCENE: {
tileset->remove_tile(to_erase);
} break;
case MENU_OPTION_MERGE_FROM_SCENE:
case MENU_OPTION_CREATE_FROM_SCENE: {
EditorNode *en = editor;
Node * scene = en->get_edited_scene();
if (!scene)
break;
EditorNode *en = editor;
Node * scene = en->get_edited_scene();
if (!scene)
break;
_import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE);
_import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE);
} break;
} break;
}
}
@@ -165,11 +185,11 @@ void TileSetEditor::_menu_cbk(int p_option) {
cd->set_text("Create from scene?");
cd->popup_centered(Size2(300,60));
} break;
case MENU_OPTION_MERGE_FROM_SCENE: {
case MENU_OPTION_MERGE_FROM_SCENE: {
cd->set_text("Merge from scene?");
cd->popup_centered(Size2(300,60));
} break;
cd->set_text("Merge from scene?");
cd->popup_centered(Size2(300,60));
} break;
}
}