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lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
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@@ -1164,6 +1164,7 @@ public:
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virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
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virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
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virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
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virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask);
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virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable);
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virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
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