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Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
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@@ -653,6 +653,7 @@ void TextureRegionEditor::edit(Object *p_obj)
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} else {
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} else {
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p_obj->connect("texture_changed",this,"_edit_region");
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p_obj->connect("texture_changed",this,"_edit_region");
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}
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}
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p_obj->add_change_receptor(this);
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p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
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p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
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_edit_region();
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_edit_region();
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} else {
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} else {
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@@ -673,6 +674,12 @@ void TextureRegionEditor::edit(Object *p_obj)
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edit_draw->update();
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edit_draw->update();
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}
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}
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void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_prop) {
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if ((String)p_prop == "region_rect") {
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_edit_region();
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}
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}
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void TextureRegionEditor::_edit_region()
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void TextureRegionEditor::_edit_region()
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{
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{
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Ref<Texture> texture = NULL;
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Ref<Texture> texture = NULL;
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@@ -116,6 +116,8 @@ protected:
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Vector2 snap_point(Vector2 p_target) const;
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Vector2 snap_point(Vector2 p_target) const;
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virtual void _changed_callback(Object *p_changed, const char *p_prop);
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public:
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public:
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void _edit_region();
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void _edit_region();
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