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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[macOS] Fix mouse enter/exit event and custom cursor shape in embedded game mode.

This commit is contained in:
Pāvels Nadtočajevs
2025-07-15 09:36:22 +03:00
parent d5cb0f948e
commit 090e0347f0
5 changed files with 66 additions and 3 deletions

View File

@@ -811,7 +811,14 @@ DisplayServer::CursorShape DisplayServerEmbedded::cursor_get_shape() const {
}
void DisplayServerEmbedded::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
WARN_PRINT_ONCE("Custom cursor images are not supported in embedded mode.");
PackedByteArray data;
if (p_cursor.is_valid()) {
Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot);
if (image.is_valid()) {
data = image->save_png_to_buffer();
}
}
EngineDebugger::get_singleton()->send_message("game_view:cursor_set_custom_image", { data, p_shape, p_hotspot });
}
void DisplayServerEmbedded::swap_buffers() {

View File

@@ -52,6 +52,7 @@ class GameViewDebuggerMacOS : public GameViewDebugger {
bool _msg_set_context_id(const Array &p_args);
bool _msg_cursor_set_shape(const Array &p_args);
bool _msg_cursor_set_custom_image(const Array &p_args);
bool _msg_mouse_set_mode(const Array &p_args);
bool _msg_window_set_ime_active(const Array &p_args);
bool _msg_window_set_ime_position(const Array &p_args);

View File

@@ -53,6 +53,23 @@ bool GameViewDebuggerMacOS::_msg_cursor_set_shape(const Array &p_args) {
return true;
}
bool GameViewDebuggerMacOS::_msg_cursor_set_custom_image(const Array &p_args) {
ERR_FAIL_COND_V_MSG(p_args.size() != 3, false, "cursor_set_custom_image: invalid number of arguments");
Ref<Image> image;
image.instantiate();
PackedByteArray cursor_data = p_args[0];
if (!cursor_data.is_empty()) {
image->load_png_from_buffer(cursor_data);
}
DisplayServer::CursorShape shape = DisplayServer::CursorShape(p_args[1]);
Vector2 hotspot = p_args[2];
embedded_process->get_layer_host()->cursor_set_custom_image(image, shape, hotspot);
return true;
}
bool GameViewDebuggerMacOS::_msg_mouse_set_mode(const Array &p_args) {
ERR_FAIL_COND_V_MSG(p_args.size() != 1, false, "mouse_set_mode: invalid number of arguments");
@@ -102,6 +119,7 @@ bool GameViewDebuggerMacOS::_msg_joy_stop(const Array &p_args) {
void GameViewDebuggerMacOS::_init_capture_message_handlers() {
parse_message_handlers["game_view:set_context_id"] = &GameViewDebuggerMacOS::_msg_set_context_id;
parse_message_handlers["game_view:cursor_set_shape"] = &GameViewDebuggerMacOS::_msg_cursor_set_shape;
parse_message_handlers["game_view:cursor_set_custom_image"] = &GameViewDebuggerMacOS::_msg_cursor_set_custom_image;
parse_message_handlers["game_view:mouse_set_mode"] = &GameViewDebuggerMacOS::_msg_mouse_set_mode;
parse_message_handlers["game_view:window_set_ime_active"] = &GameViewDebuggerMacOS::_msg_window_set_ime_active;
parse_message_handlers["game_view:window_set_ime_position"] = &GameViewDebuggerMacOS::_msg_window_set_ime_position;

View File

@@ -41,12 +41,24 @@ class LayerHost final : public Control {
ScriptEditorDebugger *script_debugger = nullptr;
EmbeddedProcessMacOS *process = nullptr;
struct CustomCursor {
Ref<Image> image;
Vector2 hotspot;
CustomCursor() {}
CustomCursor(const Ref<Image> &p_image, const Vector2 &p_hotspot) {
image = p_image;
hotspot = p_hotspot;
}
};
HashMap<DisplayServer::CursorShape, CustomCursor> custom_cursors;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_what);
public:
void cursor_set_custom_image(const Ref<Image> &p_image, DisplayServer::CursorShape p_shape, const Vector2 &p_hotspot);
void set_script_debugger(ScriptEditorDebugger *p_debugger) {
script_debugger = p_debugger;
}

View File

@@ -233,10 +233,16 @@ EmbeddedProcessMacOS::~EmbeddedProcessMacOS() {
void LayerHost::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_FOCUS_ENTER: {
case NOTIFICATION_MOUSE_ENTER: {
DisplayServer *ds = DisplayServer::get_singleton();
for (const KeyValue<DisplayServer::CursorShape, CustomCursor> &E : custom_cursors) {
ds->cursor_set_custom_image(E.value.image, E.key, E.value.hotspot);
}
if (script_debugger) {
script_debugger->send_message("embed:win_event", { DisplayServer::WINDOW_EVENT_MOUSE_ENTER });
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
// Restore mouse capture, if necessary.
DisplayServer *ds = DisplayServer::get_singleton();
if (process->get_mouse_mode() != ds->mouse_get_mode()) {
@@ -244,10 +250,16 @@ void LayerHost::_notification(int p_what) {
ds->mouse_set_mode(process->get_mouse_mode());
}
} break;
case NOTIFICATION_FOCUS_EXIT: {
case NOTIFICATION_MOUSE_EXIT: {
DisplayServer *ds = DisplayServer::get_singleton();
for (int i = 0; i < DisplayServer::CURSOR_MAX; i++) {
ds->cursor_set_custom_image(Ref<Resource>(), (DisplayServer::CursorShape)i, Vector2());
}
if (script_debugger) {
script_debugger->send_message("embed:win_event", { DisplayServer::WINDOW_EVENT_MOUSE_EXIT });
}
} break;
case NOTIFICATION_FOCUS_EXIT: {
// Temporarily set mouse state back to visible, so the user can interact with the editor.
DisplayServer *ds = DisplayServer::get_singleton();
if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_VISIBLE) {
@@ -261,9 +273,22 @@ void LayerHost::_notification(int p_what) {
script_debugger->send_message("embed:ime_update", { ime_text, ime_selection });
}
} break;
case NOTIFICATION_EXIT_TREE:
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
DisplayServer *ds = DisplayServer::get_singleton();
for (int i = 0; i < DisplayServer::CURSOR_MAX; i++) {
ds->cursor_set_custom_image(Ref<Resource>(), (DisplayServer::CursorShape)i, Vector2());
}
}
} break;
}
}
void LayerHost::cursor_set_custom_image(const Ref<Image> &p_image, DisplayServer::CursorShape p_shape, const Vector2 &p_hotspot) {
custom_cursors[p_shape] = CustomCursor(p_image, p_hotspot);
}
void LayerHost::gui_input(const Ref<InputEvent> &p_event) {
if (!process->is_embedding_completed()) {
return;