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Merge pull request #111503 from JestemStefan/fix_111176
Fix `Input.is_joy_known` response for SDL joypads
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@@ -186,7 +186,8 @@ void JoypadSDL::process_events() {
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sdl_instance_id_to_joypad_id.insert(sdl_event.jdevice.which, joy_id);
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Dictionary joypad_info;
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joypad_info["mapping_handled"] = true; // Skip Godot's mapping system because SDL already handles the joypad's mapping.
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// Skip Godot's mapping system if SDL already handles the joypad's mapping.
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joypad_info["mapping_handled"] = SDL_IsGamepad(sdl_event.jdevice.which);
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joypad_info["raw_name"] = String(SDL_GetJoystickName(joy));
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joypad_info["vendor_id"] = itos(SDL_GetJoystickVendor(joy));
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joypad_info["product_id"] = itos(SDL_GetJoystickProduct(joy));
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