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Add optional depth fog
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@@ -1203,7 +1203,7 @@ public:
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PASS1RC(float, environment_get_white, RID)
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// Fog
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PASS10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float)
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PASS11(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float, RS::EnvironmentFogMode)
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PASS1RC(bool, environment_get_fog_enabled, RID)
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PASS1RC(Color, environment_get_fog_light_color, RID)
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@@ -1214,10 +1214,17 @@ public:
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PASS1RC(float, environment_get_fog_height, RID)
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PASS1RC(float, environment_get_fog_height_density, RID)
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PASS1RC(float, environment_get_fog_aerial_perspective, RID)
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PASS1RC(RS::EnvironmentFogMode, environment_get_fog_mode, RID)
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PASS2(environment_set_volumetric_fog_volume_size, int, int)
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PASS1(environment_set_volumetric_fog_filter_active, bool)
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// Depth Fog
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PASS4(environment_set_fog_depth, RID, float, float, float)
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PASS1RC(float, environment_get_fog_depth_curve, RID)
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PASS1RC(float, environment_get_fog_depth_begin, RID)
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PASS1RC(float, environment_get_fog_depth_end, RID)
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// Volumentric Fog
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PASS14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float)
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