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Android Editor: Disable nomedia file creation for Android 11 (api level 30)

Fixes https://github.com/godotengine/godot/issues/106479
Fixes https://github.com/godotengine/godot/issues/105399
This commit is contained in:
Anish Mishra
2025-05-25 21:17:30 +05:30
parent a89f083ffa
commit 08f13a030d
2 changed files with 25 additions and 17 deletions

View File

@@ -1069,15 +1069,19 @@ void EditorFileSystem::scan() {
if (first_scan) {
_first_scan_filesystem();
#ifdef ANDROID_ENABLED
const String nomedia_file_path = ProjectSettings::get_singleton()->get_resource_path().path_join(".nomedia");
if (!FileAccess::exists(nomedia_file_path)) {
// Create a .nomedia file to hide assets from media apps on Android.
Ref<FileAccess> f = FileAccess::open(nomedia_file_path, FileAccess::WRITE);
if (f.is_null()) {
// .nomedia isn't so critical.
ERR_PRINT("Couldn't create .nomedia in project path.");
} else {
f->close();
// Android 11 has some issues with nomedia files, so it's disabled there. See GH-106479 and GH-105399 for details.
String sdk_version = OS::get_singleton()->get_version().get_slicec('.', 0);
if (sdk_version != "30") {
const String nomedia_file_path = ProjectSettings::get_singleton()->get_resource_path().path_join(".nomedia");
if (!FileAccess::exists(nomedia_file_path)) {
// Create a .nomedia file to hide assets from media apps on Android.
Ref<FileAccess> f = FileAccess::open(nomedia_file_path, FileAccess::WRITE);
if (f.is_null()) {
// .nomedia isn't so critical.
ERR_PRINT("Couldn't create .nomedia in project path.");
} else {
f->close();
}
}
}
#endif