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Merge pull request #12107 from RandomShaper/fix-anim-before-first-key

Fix animation before first key
This commit is contained in:
Rémi Verschelde
2017-10-20 23:08:02 +02:00
committed by GitHub
2 changed files with 16 additions and 5 deletions

View File

@@ -405,6 +405,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant())
continue;
//thanks to trigger mode, this should be solved now..
/*
if (p_delta==0 && value.get_type()==Variant::STRING)