You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
[TextMesh] Fix autotranslate.
This commit is contained in:
@@ -322,6 +322,11 @@ void MeshInstance3D::_notification(int p_what) {
|
|||||||
case NOTIFICATION_ENTER_TREE: {
|
case NOTIFICATION_ENTER_TREE: {
|
||||||
_resolve_skeleton_path();
|
_resolve_skeleton_path();
|
||||||
} break;
|
} break;
|
||||||
|
case NOTIFICATION_TRANSLATION_CHANGED: {
|
||||||
|
if (mesh.is_valid()) {
|
||||||
|
mesh->notification(NOTIFICATION_TRANSLATION_CHANGED);
|
||||||
|
}
|
||||||
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user