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Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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@@ -3040,7 +3040,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
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pi.type = Variant::BASIS;
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break;
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case ShaderLanguage::TYPE_MAT4:
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pi.type = Variant::TRANSFORM;
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pi.type = Variant::TRANSFORM3D;
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break;
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case ShaderLanguage::TYPE_SAMPLER2D:
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case ShaderLanguage::TYPE_ISAMPLER2D:
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