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Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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@@ -402,7 +402,7 @@ void VisualShaderNodeTransformConstant::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant);
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ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "constant"), "set_constant", "get_constant");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant");
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}
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VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() {
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@@ -4342,7 +4342,7 @@ void VisualShaderNodeTransformUniform::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value");
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}
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bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
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