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Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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@@ -169,7 +169,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
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pinfo.type = Variant::TRANSFORM2D;
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} break;
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case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
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pinfo.type = Variant::TRANSFORM;
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pinfo.type = Variant::TRANSFORM3D;
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} break;
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case RS::GLOBAL_VAR_TYPE_MAT4: {
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pinfo.type = Variant::PACKED_INT32_ARRAY;
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