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Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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@@ -2520,8 +2520,8 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
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p_arg_type.name == name_cache.type_NodePath;
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case Variant::NODE_PATH:
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return p_arg_type.name == name_cache.type_NodePath;
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case Variant::TRANSFORM:
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case Variant::TRANSFORM2D:
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case Variant::TRANSFORM3D:
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case Variant::BASIS:
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case Variant::QUAT:
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case Variant::PLANE:
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@@ -3123,7 +3123,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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}
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::TRANSFORM: {
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case Variant::TRANSFORM3D: {
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Transform3D transform = p_val.operator Transform3D();
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if (transform == Transform3D()) {
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r_iarg.default_argument = "Transform.Identity";
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