1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Rename Variant TRANSFORM to TRANSFORM3D

Also _transform to _transform3d
This commit is contained in:
Aaron Franke
2021-04-28 03:36:08 -04:00
parent de3f6699a5
commit 08a85352fb
48 changed files with 132 additions and 132 deletions

View File

@@ -2023,10 +2023,10 @@ static void _register_variant_builtin_methods() {
Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", flip_z_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "IDENTITY", identity_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_X", flip_x_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform);
Basis identity_basis = Basis();
Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);