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Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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@@ -1416,7 +1416,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
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f->store_real(val.elements[2].z);
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} break;
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case Variant::TRANSFORM: {
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case Variant::TRANSFORM3D: {
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f->store_32(VARIANT_TRANSFORM);
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Transform3D val = p_property;
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f->store_real(val.basis.elements[0].x);
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